YESSSS

man i love those virt tracks ... they are AMAZING ... i have fun some time by rolling down my window and blaring them at full volume, you get the funniest looks from people ;p
The weren't however made on an NES, they were tracked in Impulse Tracker (or perhaps it was screamtracker iii) I have the original tracked files somewhere on my hd
in his own words ->
last year, i released the 'fx' ep, an attempt to recreate the sound of the konami nes music engine with my own style added in. in other words, i made 5 pieces of cheesy konami-style music in s3m format. yeah, i have THAT much free time.
it seemed like a simple thing, only 5 channels (usually 3 of them melodic), simple chip sounds.. but it was a lot more painstaking than i could have imagined. i'm fairly certain that konami's player had things like that automated - certain things in konami soundtracks are consistent between different composers/sound programmers, so they probably scripted timbral/volume behaviors and then just wrote the notes. in a mod tracker, however, without any kind of automated pitch, echo, or volume scripting, i had to do everything by hand - every echo, every volume fade and pitch sweep on each note, it was all in the pattern. konami's sound quality was way above anything else on the nes (with one notable exception) and i grew up adoring it and learned so much from it. so, i released fx, expecting it to be taken as a novelty..
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a must have for anyone who's spent months blasting away in contra or whipping zombies in castlevania!!
