I'm using Creative Mediasource to record on a SB Audigy ZS Plat Pro, on 44000 khz, 16 bit .wav file. When I successfully record a section of music from a game I play it back and it sounds all sandy when the song's volume gets loud.
On closer inspection with Wavelab to check what went wrong I saw the higher amplitude sections "cut off", resulting in a scratchier sound. (an analogy would be the sound wave as grass, and the grass looks mowed, so the top edge is flat)
I've been recording a lot of music from a variety of sources, especially wave output from the sound card. This problem never occured before. When I set another output format, like mp3 at 192, stereo, the sound is fine.
What went wrong?
